AI Insights · Timothy · July 2021
Top 5 Sandbox-like Games on Android in Germany, Q2 2021
Explore the performance trends of the top sandbox-like games on Android in Germany during Q2 2021, with insights into downloads, revenue, and active user metrics.
In the second quarter of 2021, the sandbox-like games category on the Android platform showcased varied performance trends in Germany. According to data from Sensor Tower, these top games experienced diverse shifts in weekly downloads, active users, and revenue.
Roblox, published by Roblox Corporation, demonstrated a notable presence in Germany. Weekly revenue fluctuated, peaking at around $368K in early April before declining to approximately $189K by late June. Downloads started strong at over 33K weekly but saw a gradual decrease to around 26K by the end of the quarter. Meanwhile, active users grew, reaching over 1.5M by the end of June.
Minecraft Trial from Mojang maintained a steady download rate, with numbers hovering around 22K for most of the quarter, though they dipped to about 15K in mid-June. The game's active user base remained relatively stable, averaging around 125K throughout the period.
Block Craft 3D: Building Game by Wildlife Studios saw modest revenue trends, peaking at $910 in early April and ending at around $657 in late June. Downloads were initially strong at over 18K but experienced a decline to about 8K in mid-June, recovering slightly to 14K by the quarter's end. Active users mirrored this trend, peaking at 141K in late April before dropping to roughly 122K by the end of June.
Craftsman: Building Craft witnessed a spike in downloads early in the quarter, with a peak of nearly 30K in early April. However, this number dwindled to about 8.5K by the end of June. Active users showed a similar pattern, starting at approximately 35K and increasing to 74K in early June before declining to 63K by the quarter's close.
Craft Island - Woody Forest, published by Homa, experienced a downward trend in revenue, starting at $1.7K in late March and falling to $356 by the end of June. Downloads were highest in mid-April at 22K, declining to roughly 8K by mid-June. Active users followed this trend, starting at 72K in late March and decreasing to 35K by the end of June.
For more detailed insights into the performance of these games, visit Sensor Tower.